Shape : The Shape class is used create and display vector graphics.
TextField : The TextField class is used to create display objects for text display.
Font : The ‘Font’ class is used to use fonts created by Gideros Font Creator.
Bitmap : The Bitmap class is used to display texture related objects in the scene tree.
TexturePack : The TexturePack class specifies a texture pack (or texture atlas).
It is used to define independent texture regions within a texture atlas which is a large image, which contains many smaller sub-images.
TextureRegion : The TextureRegion class specifies a texture and a rectangular region in it.
It lets you create a new Texture object to load from an image file and display in scene tree.
Texture : The Texture class lets you work with textures in an application.
It provides a common functionaly to texture related classes.
TextureBase : TextureBase is the base class for Texture and TexturePack classes.
Stage : The Stage class represents the top of the scene tree hierarchy.
It is the basic scene tree building block.
Sprite : The Sprite class is the base class for all objects that can be placed on the scene tree.
Event : The objects of Event class contains information about an event that has occurred.
Event Dispatcher : A central mechanism to dispatch events.
The following table gives a brief overview of the functions list in Gideros API. This gives programmers a strong, complete framework to build their application on. Gideros Studio includes a comprehensive, easy to use and understand API, with hundreds of functions.